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-
- Here is part 9. At the time of this writing, I have received eight
- votes to use the new format, four to keep the old format, and three to
- use either format.
- I am using the old format this time, though.
-
- -----------------------------------------------------------------------
-
- THE PARTY:
-
- Alindyar, 3rd level drow elf mage (N)
- Belphanior, 2nd/2nd level high elf fighter/mage (CN)
- Ged, 3rd/2nd level grey elf priest/mage (NG)
- Halbarad, 3rd level human ranger (NG)
- Mongo Thunderhead, 3rd level dwarf fighter (CG)
- Peldor, 4th level human thief (N)
- Peyote, 2nd/2nd level half-elf fighter/druid (N)
- Rob, 3rd level human priest (LG)
-
- -----------------------------------------------------------------------
-
-
- IX. Pursuit
-
-
-
-
- The party has been riding rapidly through the plains for three days.
- Fresh out of Courwood, they are headed southeast, through a pass of
- relatively smooth terrain between forest and mountains. This narrow
- pass is about thirty leagues in length, and they are just entering it.
-
- Halbarad: (checking the tracks on the ground. The party has stopped
- for a rest) I really can't tell if he came through here or not.
- The tracks are far too old at this point, and much weather has come
- and gone. Should we continue?
- Mongo: Damn straight! That sonofabitch isn't getting away from us!
- Belphanior: They said in Courwood that he left in a hurry, and came
- this way. I think it is a good guess that he's somewhere beyond
- the forest by now. But, I say we get him too. That bastard owes
- us a lot.
- Peyote: I am uneasy about the path ahead. I have heard talk of this
- passage south of the Suss being a favorite place for ambushes.
- Ged: Makes sense. No one for miles around, the untamed wilderness,
- hostile lands, eight lost adventurers...yep, I'd say that we must
- look like pretty good pickings.
- Rob: Lost?
- Peldor: Bah! The mighty Peldor is pickings for no one. Let the
- fools come, if they dare. Any party that counts Peldor among its
- members has naught to worry about.
- Mongo: Except slit money pouches...
- Rob: Hey! Where's my money? Someone stole my purse!
- Ged: See there? I knew it!
- Rob: All my coins are gone! I'm broke! Bankrupt!
- Peldor: (looking around innocently)
- Mongo: Fork over the dough, thief!
- Peyote: We could turn him upside down and shake, and see what comes
- out.
- Ged: Sounds good to me.
- DM: (to Rob) Wait a minute. You donated your monetary treasure to
- the temple in Courwood. Remember, you told me so!
- Rob: Oh. Err...so I did. Why is everybody looking at me like that?
-
- The party rides on in silence for a while. A few hours later the
- monotony is broken by a cry of alarm.
-
- Halbarad: Ho! There are foes ahead! Giants! (The ranger has the
- sharpest eyesight by far, just another reason why he always gets
- to be the party's scout) I draw my sword!
- Mongo: Giants?!? This'll be a new challenge for me. I unsling
- my axe and dismount.
- Halbarad: Oh yes. I dismount too. Someone take the horses back
- and off to the side.
- Alindyar: Have they any boulders?
- Halbarad: No. We're better off for it, too.
-
- DM: You ready yourselves for possible combat. Soon, around the bend
- ahead saunter not one, not two, but THREE giants. The huge, smelly
- humanoids leer at you menacingly. They tower over you, topping ten
- feet in height easily.
-
- Giant#1: Har har. Look wut we gots heer.
- Giant#2: Littul wunz!
- Giant#3: Me's thinkin' supper...
- Giant#1: Ayuh. Me stumick's rumblin' too.
-
- Mongo: Hey, you! Why are you blocking the path?
- Ged: Seems pretty obvious to me...
- Rob: No! It couldn't be! Not...a toll road!
- Ged: Quiet, you gibbering fool. They think we are their next meal.
- Rob: Oh. I guess that's worse.
- Peldor: No one, but no one, gets toll from Peldor.
- Halbarad: (yelling out to the giants) We wish to pass! We want no
- trouble! (Halbarad can speak hill giant)
- Giant#1: Heh. No trubble et all.
- Giant#2: (squinting at the party) Eh? Och! Good meel! All o' they
- differen flavurs!
- Giant#3: (brandishes huge carven bone as a club) Letsus be 'bout it
- then!
- Alindyar: They are not listening, Halbarad.
- Halbarad: I can see that.
- Rob: Should we run?
- Mongo: RUN?! From three stupid giants?! No way!
- Giant#1: Hey! We'ez not stoopid, we'ez DUMB!
- Belphanior: Whatever. I draw my sword. We should charge them before
- they get any closer to the mages etc.
- Rob: Are you calling me an "etc." ??
- Alindyar: Hm.
- Mongo: Let's do it then! (charges the giants, followed by Belphanior
- and Halbarad)
- Peyote: Uh-oh! I put on my ring (disappears from sight)
- Peldor: (backing away to one side with sword drawn)
-
- Belphanior: (hacks at giant#3, hits) Taste steel, lout!
- Giant#3: Tikkles. See how you like. (clubs the elf across the head
- with his huge bone-club) Hor hor!
- Belphanior: (head ringing and bleeding now) Crap!
- Giant#1: (swings at Halbarad with a bastard sword, to the giant it's
- a short sword; misses as the ranger dodges aside deftly) Eh?
- Halbarad: (slices the giant with hand axe and dagger, inflicting a
- pair of small wounds)
- Ged: (casts a sleep spell at giant#2, the closest to him) Snooze,
- huge one!
- Giant#2: (shrugs off the spell) Me not tired!
- Mongo: (slow as molasses, but closing in on the lumbering giant)
- Alindyar: (brandishing wand, blasts giant#1 with a magic missile)
- Giant#1: Bugs out today. Stinging.
- Rob: (casting a spiritual hammer) Oh lord, aid us in this moment
- of need...
- Giant#2: (slow, but not as slow as Mongo; stabs at the dwarf with a
- huge spear) Har! We'ez eetin dworf taday!
- Mongo: No way! (easily dodges the clumsy attack, and slices the
- giant's kneecap with his axe...maximum damage and a knee critical
- to boot. Some of the party cheer.) Eat that!
- Giant#2: Aaaaa! Muh nee! Aaaaa! (starts hopping around on one
- leg) Aaaaa!
- Mongo: Heh.
-
- Giant#1: (swats Halbarad, sending him reeling to one side)
- Giant#3: (knocks Belphanior over the head with the bone club) How
- you like this, elf? Ha ha!
- Belphanior: (badly, badly wounded, falls to the ground)
- Giant#3: Now I smash! (raises the bone to pummel the elf further)
- Belphanior: Uhh. (trying feebly to roll out of the way)
- Halbarad: (slices giant#1 with his axe, misses with his dagger)
- Ged: (launches a magic missile at giant#3) Back, fell giant!
- Giant#3: Ha. (not fazed at all)
- Belphanior: (to party) Help! Somebody save me!
- Peyote: (stabs giant#3) Excellent! Yie! (now visible, begins
- swordplay, such as it is, with the giant)
- Belphanior: Medic!
- Alindyar: (moving about silently, with a web spell ready)
- Rob: There! (his spiritual hammer pounds giant#1)
- Peldor: (sneaking behind giant#3)
- Giant#3: Aargh! (suddenly backstabbed by Peldor)
- Peldor: Never, NEVER, turn your back on Peldor!
- Mongo: (chops at the giant, scoring two hits with his battleaxe)
- Fall, shitbreath!
- Giant#2: (topples, badly wounded) Urk...
- Halbarad: (slices his opponent feebly)
- Alindyar: (launches a web at giant#1, the one fighting Halbarad)
- Giant#1: (caught up in the sticky strands) Dang! I is stuk!
-
- Peldor: (to DM) I go over to the one in the web and cut its throat
- if possible.
- DM: Hang on a second there. (rolling dice)
- Giant#3: (has turned around to face Peldor) Ho thar, liddle man!
- (smashes at Peldor with his bone-club)
- Peldor: (sails off to one side) Ouch! You'll regret that!
- Mongo: (misses giant#2 with his axe) Thunder an' damnation! Can't I
- _ever_ have a battle where everything goes right?!?
- Giant#2: (on the ground, can't get the dwarf with his oversized spear
- and digs up a chunk of ground instead) Shee-it!
- Rob: Back, fell giant! (bashes giant#3 with the spiritual hammer)
- Belphanior: (ignored by giant#3 and his companions alike) (to DM) I
- pick myself up off the ground and try to crawl over to the webbed
- giant so I can kill it.
- DM: (checking the battlefield) Okay.
- Giant#1: (ripping some of the webbing away)
- Peyote: (slashes giant#3 with his bastard sword) Whoa there man.
- Giant#3: (bleeding profusely) Ach.
- Halbarad: (stabs giant#1, the one inside the web)
- Alindyar: (launches a magic missile from his wand, at giant#3)
- Ged: (not wanting to miss the action, he swings his mace at the giant
- trapped in the web, easily hitting it) Ha! Such is the fate of all
- of the evil ones!
- Peldor: Yea! (slashes giant#3, killing it) And all useless priests
- of Boccob!
- Ged: (fuming)
- Belphanior: (stabs the webbed giant#1, slaying it)
- Peldor: (watching)
-
- Mongo: (somehow gets initiative and chops giant#2 twice more)
- Giant#2: ...(perishes)
- Peldor: Ha! Victory!
- Mongo: Who's gonna clean up this mess?
- Ged: Maybe Peldor should.
- Peldor: Never! Ones such as _I_ do not tidy up after the messes of the
- ilk of Boccob.
- Belphanior: Hear, hear.
- Mongo: Fuck this. I drag the bodies off to the side of the trail.
- Belphanior: I help.
- Peldor: (suddenly realizes that there are pockets to pick) Me too!
- Ged: Somebody watch him.
- Halbarad: What of the giants' weapons and other possessions?
- Belphanior: What of them?
- Alindyar: If we pile them together, Ged here could check for magical
- emanations.
- Peldor: But, Ged IS an emanation!
- Ged: Enough, fool. I refuse to give in to your taunts. (to DM) I
- watch him very closely, though.
- Mongo: Hey! (gold coins spill out from one of the slain giants' purses)
- We've hit the mother lode!
- Belphanior: (to DM) I watch all of them, especially Peldor.
- DM: Okay.
- Ged: Somebody count those coins! (moves to heal Halbarad)
- Rob: I can help too! (starts binding Mongo's wounds)
- Peldor: (to DM) Is anybody watching me? I take some of the gold, and
- also check for rings and such.
- DM: (to Peldor) The elf, Belphanior, is watching you.
- Peldor: I speak to him in thieves' cant.
- DM: (after some note-swapping) (to Peldor) He replies...
- Belphanior: (in thieves' cant, to Peldor) What say we split anything
- special, fifty-fifty?
- Peldor: (in thieves' cant, to Belphanior) You're a THIEF!
- Belphanior: I prefer to think that I steal from the rich and give to me...
- Peldor: No problem with that. Heh.
-
- DM: You have piled the loot from the giants into one big pile...
- Ged: Let's hope so.
- DM: ...and there is a total of about three thousand coppers and six hundred
- gold coins also.
- Alindyar: What of trinkets, baubles, and other potentially magical items?
- DM: The first giant had a bastard sword, and a small stone statue. The
- second giant had a huge spear, and an amulet. The third giant had his
- huge club of bone, and a giant-sized ring, and a wand.
- Peyote: (eyes alight at the mention of a bastard sword) Dude! I examine
- that sword.
- Ged: What does the stone statue look like?
- DM: It is a crude animal form - a dog, or a horse. It's pretty badly
- faded and worn. A rune is carved into the bottom.
- Ged: Can I read it?
- DM: No.
- Ged: Oh. Well, then, I check with each party member to see if anyone
- else can read the rune.
- DM: Okay, you find that Mongo can...it's a dwarven rune.
- Mongo: What's it say?
- DM: Err..."Equine". That's the word.
- Peldor: Is the ring too big to fit on my finger?
- DM: Well, since you're not a giant, yes it is.
- Peldor: Oh. I examine the amulet for special knobs or symbols then.
- Peyote: (to DM) The sword?
- DM: Oh, yeah. It is a finely carved weapon, but dirty, probably by the
- giant's smelly paws.
- Peyote: Okay.
- Ged: Good, good. We pile all the stuff again, and I cast a detect magic
- on the whole of it.
- DM: The sword glows strongly, while the statue glows faintly.
- Halbarad: Peyote, why don't you carry the sword for now, and we'll put the
- rest in the treasure sack.
- Mongo: (hefts the sack high) I guess I'm the official carrier of the loot
- sack now?
- Ged: Better you than that rascal Peldor.
- Peldor: Thank you for the compliment. I didn't know you had it in you.
- Ged: Grr...
-
- And so the party continued on, after some more healing and a late lunch
- break. The next day, they encountered a dwarven patrol...
-
- Dwarf leader: Who goes there?!
- Mongo: (to party) Let me handle this. (to dwarves) It is I, Mongo
- Thunderhead, hero of Clan Thunderhead, slayer of orcs and giants. These
- are my faithful companions (gestures to the rest of the party)
- Dwarf leader: (turns to his soldiers) Any of you ever heard of this guy?
- No? I didn't think so. Hmm.
- Mongo: Ahem. I see that word of my deeds has not yet come your way. No
- matter. Whither does the road lead?
- Dwarf leader: To the town of Aria, about a half day's ride from here.
- Belphanior: Aria? Haven't I heard that somewhere before?
- Mongo: Well, we shall be on our way then.
- Dwarf leader: Hold! Beware of giants, for some have been seen in these
- parts recently. In fact, even now we search for them.
- Mongo: We ourselves just slew three giants. Maybe those are the ones?
- Dwarf leader: Really? Where are the bodies then?
- Mongo: (sticks a thumb back the way they came) Back there a ways.
- Dwarf leader: We shall see. Stay out of trouble. (looks quizzically
- at Alindyar as the dwarves pass by)
- Alindyar: (ignoring the dwarves)
-
- Shortly after dusk of that day, the adventurers reached the safety of
- the small town of Aria. They wasted no time asking after their quarry,
- Belgar, but responses were not encouraging. Finally, though...
-
- Shopkeeper: (at a provisions store) Oh yeah. A traveller came through
- here not too long ago.
- Halbarad: This traveller...what did he look like?
- Shopkeeper: He was wearing dirty clothes, and looked tired. Ugly cuss,
- too, with a smashed nose...
- Mongo: That's Belgar, all right! Where might he be?
- Shopkeeper: He went westward, following a local rumor of treasure in the
- old castle.
- Peldor: Treasure?
- Ged: Old castle? Where is this old castle?
- Shopkeeper: That'd be Lunok Castle. But you don't want to go there. I
- tried to tell _him_ that too, but he wouldn't listen.
- Alindyar: This Lunok Castle...what manner of place is it?
- Shopkeeper: Haunted, I tell you! Only fools and crazy men go there!
- Ged: Well. Belgar is a fool, to be sure.
- Alindyar: Which are we, I wonder?
- Rob: Crazy men, crazy men...
- Mongo: ...and dwarf!
- Halbarad: Enough. Where is this place you speak so fondly of?
- Shopkeeper: 'Tis about four leagues west of town. I wouldn't advise you
- to go there, though, but if you must, at least wait until morning.
- Ged: Good advice. Haunted castles are best left to the daylight.
- Halbarad: Friend shopkeeper...
- Shopkeeper: Call me Guzel. All my friends do.
- Halbarad: Well then, Guzel, we will buy new provisions for our trip from
- your shop here, if you will tell us more of this Lunok Castle.
- Guzel: Okay, if you insist.
-
- The party restocked their supplies and found dinner. Guzel told them
- the following commonly heard rumors about Castle Lunok:
-
- - Lunok Castle houses a demon
- - It used to be a rich lord's home
- - Strange and dangerous beasts come from it often
- - The last group who went there never came back
- - Long ago, someone did come back, loaded with riches and wild tales. He
- disappeared soon afterwards
-
- The adventurers found lodging at a local inn, and planned to continue the
- pursuit of Belgar in the morning. They went to bed early, except for the
- drow, Alindyar, who stayed up very late studying his spellbooks.
-
- The next morning, the party ate, packed, and departed. They were delayed
- slightly because Rob's horse needed a shoe repaired, but they were on their
- way before too long. The castle was about four hours away, and the group
- had found it necessary to hire guides. The terrain was rough and very bad
- for tracking and similar things. The guides led them through hills, brush,
- and finally, rough mountainous ground. Suddenly, a dark castle on top of
- a hill loomed before them. One guided squealed in terror, and the pair
- grabbed their money and fled on horseback as fast as the mounts would go.
- The second guide had been necessary because the first refused to have to
- go back to the town alone. Mongo had scoffed at such foolishness, but paid
- the natives anyway, glad to be rid of their whining.
-
- Halbarad: What does this castle look like?
- DM: It's pretty grim. The place is in extensive disrepair, with walls and
- towers crumbling everywhere. The main walls are about twenty feet high,
- while the towers are more like thirty. A round keep in the center of the
- castle grounds rises fifty feet or more into the cloudy sky.
-
-
-
-
-
- CASTLE LUNOK (DM's map):
-
- __ __ __ N
- / \__________________/ \__________________/ \ W+E
- | | | | | | S
- \__% \%_/ %__/
- | |
- | | KEY: _ | \ / = wall
- | | % = door
- | ? | : = portcullis
- | | ,,, = garden
- | | .... = training
- | ______ | field
- | / \ | ? = fungus
- |__ ,,, / \ __|__ corpse
- / \ ,,,| KEEP % | | & = perytons
- | && % ,,,| % : ! = werewolves
- \__/ ,,, \ / |_____|
- | \______/ |
- | |
- | ______|
- |__ ____| |
- |__ ... % | |
- | ....... | % !!! |
- | ......... |____| |
- | ...... %______|
- |__ _ _|
- / % / %\ % \
- | |__|__|__|__|__|__| |__|____|__|__|__| |
- \__/ \__/ \__/
-
-
-
-
-
-
- Halbarad: Let's check out that open gate in the middle tower to the east.
- Mongo: Yah! (swings axe merrily)
- Ged: (looking around as they enter the gatehouse) The sky's a lot darker
- now. Where is the sun?
- Rob: He's right. Maybe we should turn back before it's too late.
- Alindyar: No sun out...fine by me.
- Peldor: Cowards. Let Peldor show you the meaning of true courage.
- Ged: Hah.
- DM: You are in a fairly large room, the gatehouse. The outer door of the
- place has long ago rotted away. You see three skeletons, who, by the
- marks on the bones, died violent deaths.
- Rob: I say a blessing over the skeletons.
- DM: There is a portcullis, which is closed, and a ladder goes up to another
- floor.
- Halbarad: Peyote and I climb up the ladder.
- Peyote: Dude!
- Halbarad: What do I see up above?
- DM: Two more skeletons, some arrow slits in the walls, several rusted and
- broken weapons, and a rotting roof.
- Halbarad: I check the weapons, to make sure they're not worth keeping.
- Mongo: Meanwhile, I try to lift the gate.
- DM: It's pretty heavy. You can't do it alone.
- Belphanior: I help him.
- DM: The gate rises slowly as you strain...
- Peyote: I jam my spear under it to keep it from falling.
- DM: (rolls for the spear) The weapon does not break...for now.
- Halbarad: (climbing back down) Nothing useful up there.
- Mongo: Look! (wanders underneath the risen portcullis) We've reached the
- inside of the castle!
- DM: You see the keep, its door facing you. To the right (north) is some
- sort of corpse, barely visible on the ground. To the left (south) is a
- building attached to this side of the outer wall. There is a scuffed
- area of ground near the building. Small shops are built into the whole
- southern wall, on this side of course. Every one of the eight towers
- has a door opening into this court.
- Peldor: I check out that body.
- Belphanior: I go with Peldor. (they trot off to the northwest)
- Mongo: I go have a look at the messed up ground.
- Halbarad: Let's stay together. Why don't we check out the towers, one by
- one, working around the perimeter of the castle?
- Ged: Sounds good. Where should we start?
- Peyote: How about the northeastern tower? We can move counterclockwise
- from that one.
- Alindyar: Let us begin.
-
- Mongo: (by himself, about sixty feet from the others, who are walking to
- the north) Hm. These marks on the ground seem to show a lot of combat
- in times past. I look for stuff on the ground.
- DM: You find a few old, broken weapons.
- Mongo: Come to think of it, this does look sort of like the places that
- I've practiced with weapons. Maybe that building there is a barracks.
- I rejoin the others, for now. They might need me. (walks toward the
- main group)
-
- Peldor: (he and Belphanior approach the strange body) Is it a man?
- DM: Maybe. Whatever it is, it seems to be covered with fungus of some
- kind. The stuff is green and red.
- Belphanior: Hmm. So it is. Maybe we'd better leave this one alone.
- Peldor: (rummaging through his backpack, finds an old torch) I take this
- old torch and throw it at the fungus man.
- DM: A puff of smoke rises, and hovers around the body.
- Peldor: I back away.
- Belphanior: Let's go. If the others want to help deal with this, fine.
- I don't want to become infested. (they trundle northeast)
-
- DM: The door of the northeast tower is before you.
- Halbarad: We could listen at the door...where is that thief?
- Ged: Robbing the dead, looks like.
- Halbarad: Hm. I try the door, carefully.
- DM: It's locked.
- Mongo: (arriving) Hey! Stand aside! (kicks the door down) Eyaah!
- DM: Two large skeletons emerge, swinging their bony fists at you. They
- are at least eight feet tall.
- Ged: Now you've done it, dwarf.
- Mongo: Better me than someone puny, like Peldor! (charges the nearest
- skeleton)
-
- Skeleton#1: (swats Mongo, bruising him beneath his plate mail)
- Mongo: Aaaaa! (chops at his opponent with his axe, chipping some bone
- away) Shit! This axe is next to useless!
- Halbarad: (swings his small axe and dagger, hitting skeleton#2 but not
- inflicting any real damage)
- Skeleton#2: (punches at the ranger, but misses as he ducks down low)
- Peyote: (swinging his new, if only temporary, bastard sword, he hits
- Halbarad's opponent) Size L, right?
- DM: Yep.
- Skeleton#2: (staggered)
- Peyote: What a bonehead! I must have this sword!
- Alindyar: Methinks there is nothing we can do. Most of my spells are of
- no use against such foes as these.
- Ged: I can do something! Boccob, grant me your power in this time of
- evil onslaught! Undead, begone! (waves holy symbol at the skeletons)
- DM: The skeletons grin at you as they continue their assault.
- Ged: Damn!
- Rob: Let me try! (wanders toward one of the skeletons) I banish you
- back to the netherworld, foul ones!
- Skeletons: (break and tromp off toward the gate of the castle)
- Rob: I don't believe it!
- Ged: Me neither! You succeeded where I failed!
- Rob: Well, umm...
- Peldor: Naturally. Boccob is a useless god, now it is proven.
- Ged: Hush, fool. I didn't see you helping.
- Halbarad: What's in the tower?
- DM: Not much. A small gem lies on the floor, and the ceiling, along with
- the floor above, has collapsed. The sky is visible above you.
- Mongo: I get the gem and toss it in the treasure sack.
- Halbarad: Well then. Let us move on.
-
- The next two towers were empty, but the one after that held more live
- monsters...
-
- DM: As you approach the middle western tower, a pair of bird-like things
- emerges from the top. They look like eagles but have antlers, like
- deer. They divebomb you.
- Belphanior: Great. Just who are they attacking?
- DM: (checking) Um...Mongo and Ged.
- Belphanior: The two smallest. It figures.
- Mongo: I am NOT small! The last man to call me that is a dead man!
- Remember Krug the barbarian?
- Ged: Divebomb? Me? Eep! I look for cover!
- DM: No cover nearby.
- Mongo: I heft my axe and wait, so I can strike as it attacks me.
- DM: Ok.
- Belphanior: I string my bow.
- Halbarad: And I as well.
- Ged: (looking at his mace) This won't stop that monster!
- Peldor: Relax, spawn of Boccob. I'll protect you. (moves out in front
- of the elf, sword drawn)
- Ged: ...
- Alindyar: These look like nothing I have ever seen in the Underdark.
-
- DM: The creatures attack.
- Peryton#1: (slashes Mongo with its horns, inflicting heinous wounds)
- Peyote: Heinous!
- Mongo: Fuck! That hurt! Take this, reindeer-thing! (swings the axe
- in a deadly arc, chopping the monster square in the head)
- Peryton#1: (reels and spins about, crashing on the ground nearby)
- Mongo: I go after that thing! (runs toward it)
- Peryton#2: (decides that Peldor would make a good meal too, tries to
- gore him)
- Peldor: (leaps aside) Hah! Not fast enough for Peldor, are you?
- (stabs the thing, making a minor cut)
- Peryton#2: (flies back up into the air)
- Peldor: Hey! Come back here! I'm not finished with you!
- Halbarad: (fires an arrow, hits the monster) Hm.
- Belphanior: (fires a magic arrow, hits the monster) Come down, little
- birdie!
- Alindyar: Nice shot. (launches a magic missile at the thing)
- Ged: Whew!
- Peldor: See? Peldor watches out, even for you.
- Halbarad: (launches a second arrow, misses) Damn!
- Belphanior: (launches a second magical arrow, hits) Fuck yeah!
-
- Mongo: (hacking at the badly injured peryton, dispatches it) Hah!
- Now I can claim another triumph over then monsters of the world!
- Alindyar: (launches another magic missile at the monster)
- Peryton#2: Urk. (falls to the ground with a loud and wet splatter)
- Belphanior: I cut its heart out and feast on it!
- Everyone Else: (looking oddly at Belphanior)
- Belphanior: What? What?
- Mongo: Ouch...
- Ged: (healing the dwarf)
- Halbarad: (putting bow and arrows away) I check out the tower that
- the monsters were in.
- DM: You find a rotten, burst sack full of electrum pieces, and a
- metal potion bottle.
- Peldor: Aha! Treasure for Peldor, savior of he who follows Boccob!
- Give it here!
- Mongo: Not so fast, thief. (puts the potion in his sack)
- Peldor: (eyeing the sack as the electrum is loaded into it)
- Mongo: Say, this sack is getting pretty full.
-
- On the western wall of the keep was a garden, but a strange, moving
- plant occupied it, and the party didn't feel like dealing with it now.
- They next moved along the wall, southward, and found the remains of
- some stables, then the southwestern tower, empty. Next was an armorer/
- weaponsmith shop, long unused.
-
- DM: A vat of brackish green water rests in one corner.
- Peldor: I look at it closely.
- DM: It's pretty opaque. Maybe something's moving under the water...
- Peldor: I step back.
- Belphanior: I kick it over. Away from the party, that is.
- DM: The vat overturns, spilling water everywhere. Something slithers
- out of the container, some kind of grayish-black slime.
- Mongo: Yikes!
- Belphanior: Maybe it can eat our weapons.
- DM: It flows toward you.
- Everybody: (looking around) We run back to the north!
- Alindyar: (running with the rest) I have an idea. Get the carcasses
- of the monsters we just fought, and give _those_ to the blob.
- Belphanior: Good idea! Being one of the fastest, I run for the nearest
- body, then stop.
- DM: Since you stopped, the ooze heads for you now as the party runs on.
- Belphanior: I get behind the bird-deer corpse, so that it's between me
- and the monster.
- DM: (rolling dice) The ooze starts eating the corpse.
- Peyote: (he and Mongo are dragging the other peryton body) Here's the
- other! (they toss it nearby the ooze)
- Halbarad: Let's get back to our search before this thing decides to eat
- us as well.
-
- They resumed searching the southern wall of the castle. The center
- tower was empty, and to the east of it are other shops, now in ruin - a
- bowyer, a wood shop, a leather shop, a stonemason, and a butcher shop.
- In the stonemason shop were three unfinished statues, each about three
- feet high, but none of them appeared interesting. The butcher shop had
- a nice, shiny cleaver in a leather case, and Mongo grabbed it quickly.
- Next was the southeastern tower, which seemed to have collapsed upon
- itself some time ago.
- Only the barracks-type building to the south of the gatehouse had
- not been explored, so the party headed for it.
-
- DM: The door is locked.
- Peldor: (checking for traps, and then picking the lock, successfully)
- Halbarad: It's dark in here.
- Mongo: No windows?
- Halbarad: They have been boarded up. Somebody light a lantern.
- Mongo: I've got one. (lights his bullseye lantern and shines it around
- the chamber)
-
- The room was about thirty feet by twenty feet. An old, collapsed
- table and a few chairs rested to one side. A single door led out,
- presumably to another room.
-
- Belphanior: I check under the table.
- DM: There is a skeleton there. Its head has been caved in.
- Peyote: Gnarly.
- Belphanior: (to DM) I look at the underside of the table.
- DM: You see something scrawled in what looks like blood.
- Belphanior: Can I read it?
- DM: Sure. It says, "Fourth leg..."
- Belphanior: I examine the table legs, tapping for hollow sections.
- DM: Nothing.
- Belphanior: I break them all open.
- DM: Nothing is inside.
- Belphanior: The chair legs, then.
- Ged: What in the world are you doing?
- Belphanior: Quiet. (all the chair legs fall apart under examination)
- DM: What else? Heh heh.
- Belphanior: Shit!
- Mongo: I check out that door.
- DM: It's unlocked.
- Peldor: I listen for noise.
- DM: You hear talking, in common, but can't make out the words.
- Halbarad: Let's open the door.
- DM: Beyond, you see three women sitting on a couch. They all look
- up at you and smile. All of them are quite attractive.
- Woman#1: Welcome!
- Woman#2: How do you do? (rises to greet the party. She is wearing a
- high dress with a low bodice, revealing a number of shapely curves
- beneath. She continues to smile at the party, in a sultry way.)
- Ged: (muttering) Whores! I _hate_ whores!
- Woman#3: It's been so long since anybody came here.
- Ged: (to DM) I get to the rear of the party, so they can't see what
- I'm doing, and then I cast a detect evil.
- DM: Okay.
- Peldor: (strides forth) Greetings! I am Peldor.
- Woman#2: Of course you are. (embraces the thief)
- Peldor: (looking dazed)
- Alindyar: (to DM) I start thinking about a color spray spell...
- Mongo: Who are you people? What are you doing here? Don't you know
- it's dangerous in these ruins?
- Woman#1: Of course not. Nothing ever bothers us here.
- Peldor: (staring at the woman) I'll bet.
- Belphanior: (to Rob) Hey, boy. Snap out of it.
- Rob: Huh? Oh...
- Ged: (to DM) Well? How about it?
- DM: You'll have to get closer, to get a clear view.
- Ged: (steps forth suddenly) Aha! I KNEW it! Evil! Back, harlots!
- Peldor: Aw, come on...
- Ged: See for yourselves! They glow red with my spell! Evil, I say!
- Woman#1: We have been found out, dears.
- Woman#2: Such a shame, too. That one was so cute.
- Woman#3: Some of the others aren't too bad, either.
-
- DM: The women stalk you, even as they change. Thick fur sprouts from
- their skin, and sharp pointed teeth drip saliva. They seem to be in
- a half-human, half-wolf form now.
- Alindyar: By the Dark Lady! Werewolves...
- Rob: We are doomed!
-
- Mongo: Werewolf women! Die! (slices at werewolf#1 with his axe,
- inflicting a shallow wound)
- Werewolf#1: (claws at Mongo, but his fine armor protects him)
- Halbarad: (chops and slashes at werewolf#2 with his axe and dagger,
- both of which hit; the axe doesn't wound the monster though)
- Werewolf#2: Hee hee. You'll have to do better than that. (claws
- Halbarad, wounding him)
- Belphanior: (slices at werewolf#3, but misses)
- Werewolf#3: (slashes Belphanior, wounding him)
- Belphanior: Oh shit! I could become a werewolf now!
- Werewolf#3: That's right honey. You can join us, we'll treat you
- right!
- Peyote: Uh...I get that wand I have, and aim it at one of the women,
- err, werewolves, and pronounce the word carved in its side.
- DM: Okay. Say "Bazooka".
- Peyote: (aiming wand) Bazooka?
- DM: A fork of lightning blasts out, hitting the werewolf. You smell
- crisped meat...
- Peyote: A lightning wand!
- Werewolf#3: (dies)
- Belphanior: (also dies, caught in the explosion of energy; he is at
- -8 hp at this time)
- Mongo: (slightly electrified) Hey! Watch it with that thing!
- Peyote: Oh shit! Someone grab that elf!
- Ged: (drags Belphanior back and starts trying to heal him)
- Rob: (starts praying...actually a chant to help the party in battle)
- Alindyar: (launches a color spray at werewolf#1, hitting it square in
- the face)
- Werewolf#1: (stunned for a minute)
-
- Halbarad: (looks around, stabs werewolf#2 with his enchanted dagger)
- Werewolf#1: (still stunned)
- Mongo: (shocked that he got a good initiative roll, also shocked by
- lightning residue) Aaaaaa! (hacks the stunned werewolf twice,
- hitting both times) Energized dwarf!
- Werewolf#1: (dies of deep wounds)
- Mongo: (to Peyote) Maybe you should blast me more often...
- Werewolf#2: (bites Halbarad, inflicting scary amounts of damage)
- Halbarad: Oh shit...
- Peyote: (charges werewolf#2, the only living one left, but misses
- with his sword)
- Werewolf: Ha ha.
- Peldor: (slashes the werewolf with his shortsword, cutting deep)
- No woman, human or werewolf, will have Peldor as her plaything!
-
- Halbarad: (slices werewolf again)
- Werewolf: ...(badly wounded now)
- Mongo: (grumbling about going last again)
- Peyote: (chops the werewolf with an incredible blow, killing it)
- Mongo: What an incredible blow!
- Halbarad: Somebody heal me...
- Rob: Eh? (heals the ranger of some of his ills)
- Mongo: Treasure!
- Peldor: Yes, where is it?
- DM: You find a pouch containing many small garnets, and a scroll
- case with a parchment.
- Halbarad: What's on the paper? We read it.
- DM: It's a partial map of some complex of rooms and passages.
- Mongo: Well, we can use that later maybe.
- Belphanior: (in a deep sleep now)
- Halbarad: We're going to have to rest.
- Alindyar: I have an idea again.
- Halbarad: Let's hear it.
- Alindyar: About that "fourth leg..." business...perhaps the phrase is
- in reference to something other than a table leg.
- Mongo: Like what?
- Alindyar: I was thinking the statues that we saw earlier, in the room
- of the stonemason...
- Mongo: Yeah! I'll go get 'em! (runs off)
- Halbarad: Somebody should go with him, in case that ooze comes back.
- Peyote: (dashes off after the dwarf)
-
- Soon, Mongo and Peyote returned with the three small statues that the
- party had found before. Mongo unpacked his chisel and small hammer,
- and soon the statues were being broken open. Sure enough, inside of
- the second statue's left leg was a shining ring of bluish metal.
-
- Mongo: Oh boy! You're a genius, drow!
- Alindyar: (smiles...he _does_ have an 18 INT after all)
- Halbarad: Good work.
-
- The party rested in the werewolf room for the night. The lycanthrope
- bodies were tossed outside for the ooze, and a constant guard was kept
- in case that wasn't enough. At Halbarad's urging, one of the windows
- was unboarded, providing an alternate escape route if necessary. The
- party decided to tackle the huge keep next.
-
-
-
-
-
- Next time: What lurks within the keep...
-
- **********************************************************************
- NOTES: Yep, Belphanior was a thief too, making him a F/M/T. That's
- why he has been gaining levels so slowly. He had actually been
- picking up a good amount of extra treasure, but I didn't want to
- spoil his secret right off. The party still doesn't know, though,
- and won't for some time. Later on, he and Peldor will do a lot of
- thieving adventures in cities together.
- **********************************************************************
-
-
-